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Head First Software Development, by Dan Pilone, Russ Miles
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Even the best developers have seen well-intentioned software projects fail -- often because the customer kept changing requirements, and end users didn't know how to use the software you developed. Instead of surrendering to these common problems, let Head First Software Development guide you through the best practices of software development. Before you know it, those failed projects will be a thing of the past.
With its unique visually rich format, this book pulls together the hard lessons learned by expert software developers over the years. You'll gain essential information about each step of the software development lifecycle -- requirements, design, coding, testing, implementing, and maintenance -- and understand why and how different development processes work.
This book is for you if you are:
- Tired of your customers assuming you're psychic. You'll learn not only how to get good requirements, but how to make sure you're always building the software that customers want (even when they're not sure themselves)
- Wondering when the other 15 programmers you need to get your project done on time are going to show up. You'll learn how some very simple scheduling and prioritizing will revolutionize your success rate in developing software.
- Confused about being rational, agile, or a tester. You'll learn not only about the various development methodologies out there, but how to choose a solution that's right for your project.
- Confused because the way you ran your last project worked so well, but failed miserably this time around. You'll learn how to tackle each project individually, combine lessons you've learned on previous projects with cutting-edge development techniques, and end up with great software on every project.
- Sales Rank: #106925 in Books
- Brand: Brand: O'Reilly Media
- Published on: 2008-01-11
- Released on: 2008-01-11
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x 1.00" w x 8.00" l, 2.40 pounds
- Binding: Paperback
- 498 pages
- Used Book in Good Condition
About the Author
Dan Pilone is a Senior Software Architect with Blueprint Technologies, Inc. He has designed and implemented systems for Hughes, ARINC, UPS, and the Naval Research Laboratory. He also teaches project management, software design, and software engineering at The Catholic University in Washington D.C. Dan has written several books on software development, including UML 2.0 in a Nutshell (0-596-00795-7) and UML 2.0 Pocket Reference (0-596-10208-9), both O'Reilly.
Russell Miles is a senior consultant for SpringSource in the UK where he works with various companies to help them take full advantage of the Spring Framework. To ensure that he has as little spare time as possible, Russ contributes to various open source projects while working on books for O'Reilly.
Most helpful customer reviews
0 of 0 people found the following review helpful.
Highly Recommended Book
By A. Al Taie
One of the best books I've read about software development. I love the head first series as they made everything simplified and visual.
Highly recommended book.
0 of 0 people found the following review helpful.
Five Stars
By Kaley36
Great book
41 of 45 people found the following review helpful.
The Head First series scores again
By calvinnme
I've read and reviewed several of the "Head First" series of books on programming languages and software design, so I thought I would give this one a try too. Unlike so many books on software development, this one doesn't start with a terse and rather useless overview chapter. Instead it clearly tells you who this book is for: Those who have a background in programming, specifically Java, who want to learn techniques for building and delivering software. First the book explains the Head First concept in learning - using puzzles, cartoons, graphics, and anything else that should stick in your head to explain the usually dry topic of software engineering.
The first three chapters - "Great Software Development", "Gathering Requirements", and "Project Planning" - talk about how software development usually goes wrong and talks about some of the methods for organizing your efforts. Chapter 4 puts some of these ideas in motion when the book analyzes the development of a mythical application, iSwoon. The book has the application get into serious trouble and then shows you the way out of the abyss using good software design methodology. Next, the book has you adding features to "BeatBox Pro", which is an application from the "Head First Java" book. This is where your ability to understand Java code comes into play. The book also discusses the use and usefulness of the Ant build tool for Java projects. However, this is a book on how to approach the design of the software, not how to perform the detailed coding, so having somewhat rusty Java skills should be acceptable. Throughout the book are puzzles, Q&A sessions, and "There are no dumb question" sessions that really drive home the points being made. The following is the table of contents for the book:
1. Great Software Development
2. Gathering Requirements
3. Project Planning
4. User Stories and Tasks
5. Good-enough Design
6. Version Control
6.5 Building Your Code
7. Testing and Continuous Integration
8. Test-Driven Development
9. Ending an Iteration
10. The Next Iteration
11. Bugs
12. The Real World
Appendix A. Leftovers
Section A.1. #1. UML class diagrams
Section A.2. #2. Sequence diagrams
Section A.3. #3. User stories and use cases
Section A.4. #4. System tests vs. unit tests
Section A.5. #5. Refactoring
Appendix B. techniques and principles
Section B.1. Development Techniques
Section B.2. Development Principles
In summary I would highly recommend this book for someone looking for an approachable guide to software development. It will probably also help students enrolled in a course in software engineering since it makes clear and accessible a subject that usually gets bogged down in dry academic prose in the textbooks usually assigned for such classes.
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